Class Characters & Formulas
Hello,
As many of you doesn't really have any idea about what's behind the characters from our server and you're simply rushing on saying different things about characters balance/builds,etc. I will clarify this for you.
So, what chars do we have on our server ?
- DW -> SM -> GM (Mage)
- FE -> ME -> HE (Archer / Buffer)
- DK -> BK -> BM (Swordsman)
- SU -> BS -> DM (Mage / Debuffer)
- MG -> DM (Mage / Swordsman)
- DL -> LE (Half Mage - Half Swordsman)
- RF -> FM (Warrior / Buffer)
Ok, but what builds we can do on each char ?
SM :
* Ranged Glass Cannon (High kill potential / Low resist) - Based on ENE + Cometfall / Ice Storm / Decay
* Hybrid (Balanced kill potential / Decent resist) - Based on ENE + AGI + Cometfall / Ice Storm / Decay / Flame + Teleport
* Support / Poker (Low kill potential / High resist / High Mana Shield) - Based on AGI + VIT + Mana Shield + Lighting / Ice + Teleport
ME :
* DPS (Medium to High kill potential / Low to Medium resist) - Based on AGI + STR + Multi Shot on low range
* Sustain (Low to Medium kill potential / Medium to High resist / Crowd Control) - Based on AGI + VIT + Multi Shot + Ice Arrow
* Buffer (Low kill potential / Low resist / High buffs) - Based on ENE + VIT + Greater Damage + Greater Fortitude + Heal + Recovery
BK :
* Combo-God (Very high kill potential / Medium resist / Only viable for pro BK players) - Based on AGI + STR + Combo
* DPS (High kill potential / Medium resist) - Based on STR + ENE + Death Stab / Twisting Slash
* TANK (Low kill potential / Very high resist) - Based on VIT + AGI + DD/HP Set + Shield Skill + Destruction
* Support / Reflecter (Low kill potential / High resist / High buffs) - Based on ENE + VIT + REF/HP Set + Sweal
SUM :
* Ranged Glass Cannon / Debuffer (High kill potential / Low resist / High debuffs) - Based on ENE + Chain Lightning + Innovation + Weakness + Berserker
* DPS / Sustain (Medium kill potential / Medium resist / Medium debuffs / Sleeper) - Based on ENE + AGI + Chain Lightning + Sleep + Innovation + Weakness + Reflect
MG :
* Single-Target Burst (High kill potential / Medium resist ) - Based on STR + AGI + Fire Slash
* AoE Sustain (Low to Medium kill potential / Medium resist ) - Based on ENE + AGI + Gigantic Storm
DL :
* Ranged Glass Cannon (High kill potential / Medium resist) - Based on STR + ENE + Ravens / Fire Scream
* DPS (Medium kill potential / Medium to High resist) - Based on ENE/STR + AGI + Ravens / Fire Scream
* TANK (Low to Medium kill potential / High resist) - Based on VIT + AGI + Max level Horse + Summon + Earth Quake
* Command (Very high raven / Horse damage) - Based on CMD + Max level Raven + Max level Horse
RF :
* Melee Glass Cannon (High kill potential / Low to Medium resist) - Based on VIT + STR + Chain Drive
* DPS (Medium to High kill potential / Medium resist / Sustain) - Based on VIT + AGI + Chain Drive
* Holder[PvM] (Low kill potential / Medium to High resist / PvM only) - Based on AGI/ENE + VIT + Dark Side / Dragon Roar
* Buffer (Low kill potential / Low resist / High buffs) - Based on ENE + Increase HP + Increase DEF + Dragon Roar + Ignore
* NOTE ABOUT CHARACTERS :
- If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste!- AE will always be TOP FARMER ! She isn't designed for PvP so she will never have same chance on PvP vs same level / same equipped chars.
- RF will be always better than other chars on the early-game because he is not items-dependend like most of the other chars. - SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.).
- EMG is TOP HOLDER ! He will always be shitty at PvP just like ARF/ERF, so go SMG for PvP.
- All PvP characters (Not AE/EMG/ERF/ARF) are balanced for medium - early late game on PvP.On the same level / equipment there is a 50% chance on duel each vs each to win.
- Keep in mind that without atleast 250-300 VIT on ALL CHARACTERS you won't have chances on PvP.
- The maximum rates for Buffs are applied just for normal stats. ML will also increase above them.
Awesome, are there characters formulas so we can build strong chars ?
Default Formulas :
* SM : HP : 1 per Level / MANA : 2 per Level / VIT : 2 HP per 1 VIT / ENE : 2 MANA per 1 ENE
* BK : HP : 2 per Level / MANA : 0.5 per Level / VIT : 3 HP per 1 VIT / ENE : 1 MANA per 1 ENE
* FE : HP : 1 per Level / MANA : 1.5 per Level / VIT : 2 HP per 1 VIT / ENE : 1.5 MANA per 1 ENE
* MG : HP : 1 per Level / MANA : 1 per Level / VIT : 2 HP per 1 VIT / ENE : 2 MANA per 1 ENE
* DL : HP : 1.5 per Level / MANA : 1 per Level / VIT : 2 HP per 1 VIT / ENE : 1.5 MANA per 1 ENE
* SU : HP : 1 per Level / MANA : 1.5 per Level / VIT : 2 HP per 1 VIT / ENE : 1.5 MANA per 1 ENE
* RF : HP : 1.3 per Level / MANA : 1 per Level / VIT : 2 HP per 1 VIT / ENE : 1.3 MANA per 1 ENE
Defense :
* SM : AGI/4
* BK : AGI/3
* FE : AGI/10
* MG : AGI/4
* DL : AGI/7
* SU : AGI/3
* RF : AGI/8
* Defense Success Rate (DSR) - PvM :
* SM : AGI/3
* BK : AGI/3
* FE : AGI/4
* MG : AGI/3
* DL : AGI/7
* SU : AGI/4
* RF : AGI/10
Defense Success Rate (DSR) - PvP :
* SM : (Level*2) + AGI/4
* BK : (Level*2) + AGI/2
* FE : (Level*2) + AGI/10
* MG : (Level*2) + AGI/4
* DL : (Level*2) + AGI/2
* SU : (Level*2) + AGI/2
* RF : (Level*1.5) + AGI/5
Magic Speed :
* SM : AGI/10
* BK : AGI/20
* FE : AGI/50
* MG : AGI/20
* DL : AGI/10
* SU : AGI/20
* RF : AGI/9
Damage :
* SM - Physical : MinDMG - STR/24 , MaxDMG - STR/12
* SM - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* BK - Physical : MinDMG - STR/9 , MaxDMG - STR/4
* BK - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* FE - Physical : MinDMG - (STR+AGI)/21 , MaxDMG - (STR+AGI)/12
* FE - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* FE - Bow : MinDMG - (STR/14) + (AGI/7) , MaxDMG - (STR/8) + (AGI/2)
* MG - Physical : MinDMG - (STR/6) + (ENE/12) , MaxDMG - (STR/4) + (ENE/8)
* MG - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* DL - Physical : MinDMG - (STR/7) + (ENE/14) , MaxDMG - (STR/5) + (ENE/10)
* DL - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* SU - Physical : MinDMG - (STR+AGI)/70 , MaxDMG - (STR+AGI)/40
* SU - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
* RF - Physical : MinDMG - (STR/7) + (VIT/15) , MaxDMG - (STR/5) + (VIT/12)
* RF - Magic : MinDMG - ENE/9 , MaxDMG - ENE/4
Attack Success Rate (ASR) - PvM :
* SM : (Level*5) + (AGI*1.5) + (STR/4)
* BK : (Level*5) + (AGI*1.5) + (STR/4)
* FE : (Level*5) + (AGI*1.5) + (STR/4)
* MG : (Level*5) + (AGI*1.5) + (STR/4)
* DL : (Level*5) + (AGI*3) + (STR/4) + (CMD/10)
* SU : (Level*5) + (AGI*1.5) + (STR/4)
* RF : (Level*3) + (AGI*1.25) + (STR/6)
Attack Success Rate (ASR) - PvP :
* SM : (Level*3) + (AGI*4)
* BK : (Level*3) + (AGI*4.5)
* FE : (Level*3) + (AGI*0.6)
* MG : (Level*3) + (AGI*3.5)
* DL : (Level*3) + (AGI*4)
* SU : (Level*3) + (AGI*3.5)
* RF : (Level*2.6) + (AGI*3.6)
Max Damage Decrease : no limit
Max Reflect Damage : no limit
Soul Barrier (MS) :
* Max Rate : 40% (regular max: 20% + ML max: +20%)
* Formula : 5(%) + (AGI/55)(%) + (ENE/210)(%)
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Swell Life :
* Max Rate : 80% (Regular) / 100% (on Max ML)
* Formula : 20(%) + (VIT/1150)(%) + (ENE/500)(%) + PartyBonus
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Shields Skill :
* Max Rate : 20% (-20% of damage)
* Formula : InDamage / 1.2
Critical Damage :
* Max Rate : 15%
* Formula : 20 + (CMD/25) + (ENE/30)
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Damage Reflection :
* Max Rate : 25%
* Formula : 1(%) + (ENE/1200)(%)
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Berserker :
* Max Rate : 100%
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Sleep :
* Max Duration : 10 Seconds
* Formula 1 : 15(%) + (ENE/100)(%) + Curse / 6- For Hit Chance
* Formula 2 : 1(second) + (ENE/3200)(seconds) + (PlayerLevel - TargetLevel) / 100 - For Duration
Innovation (Lesser Deff) :
* Max Rate : 40%
* Formula 1 : 17(%) + (ENE/50)(%) + Curse / 6 - For Hit Chance
* Formula 2 : 12(%) + (ENE/80)(%) - For Defense Reduction
* Duration : 5(seconds) + (ENE/300)(seconds) + (PlayerLevel - TargetLevel) / 150
* Max Duration : 6 Minutes (+1 minute if got ML)
Weakness (Lesser Dmg) :
* Max Rate : 40%
* Formula 1 : 17(%) + (ENE/500)(%) + Curse / 6 - For Hit Chance
* Formula 2 : 3(%) + (ENE/86)(%) - For Damage Reduction
* Duration : 5(seconds) + (ENE/300)(seconds) + (PlayerLevel - TargetLevel) / 150
* Max Duration : 6 Minutes (+1 minute if got ML)
Greater Defense (Deff Buff) :
* Formula : 2 + (ENE/8)
* Duration : 180(seconds)
Greater Damage (Dmg Buff) :
* Formula : 3 + (ENE/7)
* Duration : 180(seconds)
Dark Side:
* Formula : (Energy + Dexterity / 2)
Dragon Roar, Dragon Slasher:
* Formula : (Energy + InDamage)
Killing Blow, Chain Drive, Phoenix Shot, Charge:
* Formula : (Vitality + InDamage)
Ignore Defense (Ignore Buff) :
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Increase Health (HP) :
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Increase Block (DSR Buff) :
* Duration : 120(seconds) + (ENE/136)(seconds)
* Max Duration : 6 Minutes (+1 minute if got ML)
Note : This topic is 100% made for our server characters !